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WaCiVG: Works Cited

Page history last edited by Zak 14 years, 7 months ago

AmericanWikiCultural PracticesWomen as Characters in Video Games: Works Cited

Works Cited


 

 

2015, Inc. Medal of Honor: Allied Assault. Redwood City, CA: Electronic Arts, 2002. Video Game

 

Bissel, Tom. Extra Lives: Why Video Games Matter. New York: Pantheon, 2010. Print.

 

Bechdel, Alison. “The Rule.” Dikes to Watch Out For. Ithaca, NY: Firebrand Books, October 1986. 22. Print.

 

Bethesda Game Studios. Fallout 3. Rockville, MD: Bethesda Softworks, 2008. Video Game.

 

Bioware. Mass Effect 2. Redwood City, CA: Electronic Arts, 2010. Video Game

 

Bungie Studios. Halo: Combat Evolved. Redmond, WA: Microsoft, 2001. Video Game.

 

Capcom Co., Ltd. Resident Evil. Osaka, Japan: Capcom Co., Ltd., 1996. Video Game

 

Core Design. Tomb Raider. London, United Kingdom: Eidos Interactive, 1996. Video Game.

 

DMA Design. Grand Theft Auto III. New York: Rockstar Games, 2001. Video Game.

 

Epic Games. Gears of War. Redmond, WA: Microsoft Game Studios, 2006. Video Game.

 

Gearbox Software. Borderlands. Novato, CA: 2K Games, 2009. Video Game.

 

Hocking, Clint. "Ludonarrative Dissonance in Bioshock." Click Nothing: Design From a Long Time Ago. Typepad, October 7, 2007. December 14, 2010. < http://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html >

 

 

Kline, Stephen, Nick Dyer-Witheford, and Greig De Peuter. Digital Play: The Interaction of Technology, Culture, and Marketing. Montreal: Queen’s University Press, 2003. Print

 

Nintendo Co., Ltd. The Legend of Zelda. Kyoto: Japan: Nintendo Co., Ltd., 1986. Video Game.

 

Nintendo Co., Ltd. Super Mario Brothers. Kyoto: Japan: Nintendo Co., Ltd., 1985. Video Game.

 

Platinum Games. Bayonetta. Tokyo, Japan: Sega Corporation, 2010. Video Game

 

SCE Santa Monica Studio. God of War III. Tokyo, Japan: Sony Computer Entertainment, Inc., 2010. Video Game.

 

Square Co., Ltd. Final Fantasy VII. Tokyo, Japan: Square Co., Ltd., 1997. Video Game

 

Taoplan. Zero Wing. Tokyo, Japan: Taito Corporation, 1989. Video Game.

 

Visceral Games. Dante’s Inferno. Redwood City, CA, Electronic Arts, Inc., 2010.

 

 

AmericanWikiCultural PracticesWomen as Characters in Video Games: Works Cited

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